BoJack Horseman: Nihilism and How the Gospel Heals Our Deepest Despair Part I

So, this might trigger some Christians (you’ll be ok), but the last couple of days I’ve been watching Netflix’s BoJack Horseman, and thanks to the guys over at Wisecrack  I got thinking about Nihilism and how it seems to permeate our culture. First, a quick rundown on what Nihilism is for my more ill-informed readers. Nihilism, championed by Friedrich Nietzsche (1844-1900), is the idea that everything in life is a series of random, chaotic, and purposeless events. What you do doesn’t ultimately matter, there is no meaning to life, and things like religion and spirituality are attempts to bring sense to a meaningless existence. Let me get real with you. Sometimes life feels this way. Sometimes Christianity feels like a vain attempt to bring meaning to a meaningless existence.

Sometimes I wonder if being a Christian is worth it. Sometimes I wonder if God is really there or if He is a product of my own making. I know Christians aren’t supposed to talk like this, but this is real life. Christianity doesn’t mean everything is fine and dandy, and that if you close your eyes real hard with a sprinkle of faith, and click your heels three times you’ll be transported to the loving embrace of God. Don’t get me wrong, I believe God loves us and that love is displayed in the person and work of Christ, but I think some of us need to be real with ourselves and admit that there are days that feel empty and void of meaning.

For BoJack, every day is like this. He is a washed-up alcoholic that is in desperate need to connect to the people around him and regain his former glory as a T.V star. Everything about BoJack’s life screams a broken, lifeless, enslaved, idol loving, mess. As I look back on my life, even since becoming a Christian, I’m not sure if my life has fared much better in some ways. I mean, I’m certainly not an alcoholic, but like BoJack I desperately yearn for people to love me while my natural disposition is to push them away. Like BoJack, I go to the little idols in our lives that distract us from doing real life. Like BoJack, I can live a functional Nihilistic life even while I intellectually ascend to the doctrines of God and Christ. This is not the Christian life.

The Good News is the Christian life. And the Christian life embraces the likes of BoJack and aims to transform him from a broken human being (or horse) to a human being that is shalom. It seeks to deal with the idols that enslave him and set him free. The Good News not only reconciles BoJack to God but also to other people giving him authentic relationships that are real and raw. The Good News gives BoJack fulfilment, purpose, meaning, the forgiveness of sin, it gives him a new life in Christ. I have experienced this, tasted this, and I know that it is good. God loves the BoJacks of this world, no one is too far gone. It just takes a bit of courage to admit that we need Him, to admit that we need fixing.

If we confess our sins to him, he is faithful and just to forgive us our sins and to cleanse us from all evil and brokenness” (1 John 1:9).

Exile and You

So I’ve been reading Exile: A Conversation with N. T. Wright and this isn’t so much a book review as it is a musing over the topic of exile, the Church and the individual. For me, the theme of exile in the Bible hasn’t always been something I’ve given a lot of thought to. I’ve always had a vague understanding that as Christians, this current age and world isn’t our final destination, that we are foreigners, sojourners, pilgrims, living in this “land” doing what we can for the Kingdom as we await its final consummation at the second coming of Jesus. The idea has always been at the back of my mind, but I’ve never really given a lot of thought to how it informs the life I live in the here and now, how it might affect my experience of both the local and universal Church, how it might affect me. So then, let’s explore what the theme of exile in the Bible is.

Exile simply defined from good old Google is “the state of being barred from one’s native country, typically for political or punitive reasons.” A pretty good definition, we can even map this onto the Biblical narrative. Almost the entire Old Testament is a story about how God’s people in the nation of Israel are constantly being enslaved to foreign nations, taken out of their land and placed in others only to repeat the cycle again and again. For the Jews Egpyt, Babylon and the Grecco-Roman empire were their worst enemy’s enslaving them, exiling them and ruling over them. For the Christian however, we are exiles living in a world that tries to enslave us to our idols, to our sin, and to satan. We are pilgrims and workers burdened with the joyous task to go about bringing peace and shalom to the world through the Gospel and our good works. Unfortunately, those things that ensnare often get the better of us. We might not be under imperial oppression (some of us literally are) but the crushing weight of this world renders us feeling useless, worthless, broken and beat. We are enslaved to a kingdom unseen, to a power that can’t be perceived. There is, however, a greater power, a greater kingdom that offers peace instead of chaos, that offers wholeness instead of brokenness, that offers life instead of death. This can only be found in Jesus.

Your Idols are like Coffee (unless you hate coffee… that sucks to be you then).

For me, my idols are like coffee. When I had my first ever coffee it was like a dessert, sweet, chocolatey and kept me hyped (it was a mocha at Zaraffas). Then slowly but surely I moved on to stronger, more bitter, darker brews. Desserts just didn’t do it for me anymore. Soon I found myself finding exotic ways to brew my drop. I wasn’t content anymore with a simple flatty from Starbucks or even from the more boutique cafes that do speciality coffee. Now I use cold drip towers and Chemix’s and unless somebody stops me I’m probably going to be drinking coffee that comes out of the butt of a Civet (Google it, it’s a thing). The relentless pursuit of the perfect, satisfying cup of hot steaming caffeinated marshmallow liquid that spills forth from the divine is unending and has probably cost me thousands of dollars over the years. This single endeavour though fun (everyone needs a hobby right?) has left me ultimately unfulfilled never truly being satisfied with whatever it is I’m drinking. Bam, what a perfect analogy for idolatry.

Immediately my mind now flicks through dozens of passages and stories in Scripture that talk about this (Adam and Eve for a start). Even if you hate coffee (you heathen) think about that one thing you spend the most money on, the most time thinking about, the most time given to, that’s probably what you love most in this world, it is probably what you worship, it is probably your idol, your god. Let me be blunt. Idols are bad. They’re not really stone statues in your garden tempting you into yoga or asking for a blood sacrifice… idols are the things that rule over your life, your very soul. Idols rule over you, you give them power and in turn, you hope to receive some benefit usually peace or prosperity … even life. The irony is the very things that God intended to give your life shape and joy actually now suck it out of you, they leave you high and dry, they leave you unfulfilled, depressed, and ultimately they lead to spiritual death.

For me personally, idolatry, the worship of other gods have been the eternal war being waged over my soul. It feels like every time I look to something to satisfy me I lose apart of who I am (or at least of who I’m supposed to be), I change, I’m always different. Idolatry has always lead me down a darker path of uncertainty always looking for another path, another fix to warm my longing heart and to quench my thirsty soul (Prov 4:23; Jer 2:13). There is, however, a lasting fix, a lasting quench, a lasting path that leads to life. Jesus says in John’s Gospel “but whoever drinks of the water that I will give him will never be thirsty again. The water that I will give him will become in him a spring of water welling up to eternal life” (Jhn 4:14). For those who are lost in their idols, Jesus offers us a way out if only we come and depend on Him if only we look to Him for true and lasting life and satisfaction.

The Kingdom of God & the Local Church

“Repent, for the kingdom of heaven is at hand” (Matt 3:2, Matt 4:17, Mk 1:15). The Kingdom of God is perhaps the biggest theme in all of Scripture. Stretching from Genesis to Revelation God’s Kingdom seems to be almost in every idea, thought, and page. It seems God wants to establish and create an everlasting Kingdom where He would reign forever (Ps 2; 45:6; 89: 29, 36-37; Heb 1:8; Rev 11:15) with and over His people in perfect unity (Ps 8; 2 Tim 2:12) free from sin, Satan, and death (Rev 21:4). That all sounds lovely doesn’t it? It is a great hope and a great promise for God’s people to be looking forward to. However, just because there is a future hope it doesn’t mean there isn’t a present hope, a present kingdom, where God rules and gives us a taste of His goodness well before we see Him face to face.

So where do we find this taste of the good life, this taste of goodness that only comes from God? In His Church. Theologically speaking the Church is made up of two parts, the Church universal and invisible, and the Church local and visible. I make this argument elsewhere in another essay but 1. the Church (universal and invisible) is God’s Kingdom (redemptive rule) expanding throughout the earth and 2. the local church is a primary visible and tangible expression of God’s redemptive rule and mission. Think of it like this, the local church acts as an embassy for its nation (God’s Kingdom) so that those who would want to take asylum would find shelter, protection, and even eventually citizenship are able. This is the predominant function of the Church, to bring about God’s Kingdom, God’s Redemptive rule to every facet of creation. The thing is though unless a local church is functioning as God intends it to, then it can’t be a place of God’s goodness, it can’t but a place where God’s Kingdom is redeeming people and His creation, it can’t be that embassy that people can run to in their time of need. So then what does a healthy church look like?

In order for a local church to be considered healthy according to the Scriptures, it must consist of 1. God’s people gathering together regularly (Heb 10:25) as members of the body (1 Cor 12:13) united to Christ (Gal 3:27) 2. There must be a healthy leadership that guides and instructs the sheep that is made up of a plurality of elders and deacons and qualifies for said roles according to Scripture (1 Tim 3; Tit 1). 3. There must be the preaching of Scripture every gathering in order that the sheep would be sanctified, feed and fully equipped for every good work (2 Tim 3:16-17). The administration of the sacraments (the preaching of Scripture, baptism and the Lord’s Supper). 4. Church discipline (Matt 18:15-17; 1 Cor 5:1-13). 5. It must be missional (Matt 28:16-20).

At the end of the day God’s Kingdom will come, His will, will be done on earth as it is in Heaven. However, God’s means for doing this is through biblical local churches (with Christ as the head) which there needs to be more of. Discipling, baptising, teaching, evangelising, bringing about the Kingdom (God’s redemptive rule) is done through the Gospel and healthy, Spirit-filled churches obedient to their King and Saviour Jesus Christ.

 

Christian Perspectives on Gaming and Imagination

Wonder, Formation, Sacramentality, and the Ache For a Healed World

Some of you might not know this, but I love video games. I really love video games.

It probably started when my mum and dad had a Sega. I cannot remember which one, but I remember playing Alex Kidd. Then came the Super Nintendo, with Yoshi’s Island and Mario Is Missing. But the console that probably defined my childhood was the Nintendo 64.

That grey little box was magic.

GoldenEye. Star Wars: Rogue Squadron. Super Mario 64. Lylat Wars. Pokémon Stadium. And of course, probably my favourite game of all time, The Legend of Zelda: Ocarina of Time.

Gaming has changed a lot since then. We have moved from blocky pixels and split-screen chaos to vast open worlds, emotional storytelling, online communities, virtual reality, and games that feel less like toys and more like places you inhabit.

Christians have never quite known what to do with video games. Are they harmless fun? A waste of time? A spiritual danger? A strange little doorway into wonder?

For some Christians, the answer has usually been simple. Video games are violent, addictive, childish, escapist, and spiritually dangerous. And sometimes, honestly, that criticism is fair.

I have had plenty of negative experiences with games. I have rage quit more times than I care to admit. I have felt my body tense, my anger rise, and my patience evaporate because someone beat me in a match I thought I should have won. Online gaming can also be toxic. Anyone who has played competitive multiplayer games knows how quickly a lobby can become a little digital hellscape of contempt, insecurity, abuse, and ego.

Gaming can form us badly.

It can train impatience. It can feed escapism. It can reward domination. It can make us cruel, distracted, compulsive, resentful, or numb. It can turn rest into avoidance. It can turn play into compulsion. It can turn community into competition without love. So no, video games are not harmless by default. But I do not think they are spiritually empty either.

Video Games Form Our Loves

Years ago, I read James K. A. Smith’s You Are What You Love. His basic argument is that human beings are not just “thinking things.” We are lovers. We are creatures of desire. We are shaped not only by what we believe, but by what we repeatedly do, imagine, practise, and give our attention to.

In other words, our habits form our hearts. That gave me a better question to ask of gaming. Not simply, “Am I allowed to play this?”

But: What kind of person is this game forming me into?

That question is harder to dodge. It does not let me hide behind easy condemnation or easy permission. It asks me to pay attention. And attention is spiritual work.

Video games are not just entertainment. They are interactive stories. They invite us into worlds. They give us roles to play, enemies to face, choices to make, quests to complete, landscapes to explore, powers to wield, and endings to long for. A film lets you watch the hero. A game lets you become one.
I know there are dangers here. I have felt some of them in myself. But I also know games have given me moments of real wonder. There was a world worth saving

Think about Zelda. As a kid, I wandered through Hyrule in awe. I crossed fields, explored temples, fought monsters, rescued people, and slowly discovered that the world was deeper, stranger, and more sacred than it first appeared. There was evil, yes. But there was also beauty. There were monsters, but also music. There was darkness, but also courage. There was a world worth saving.

That kind of story resonates deeply with the Christian imagination. Scripture is full of the cry for evil to be defeated, for creation to be healed, for captives to be rescued, for peace to come, for the world to be made new (Romans 8:19–23; Revelation 21:1–5).

The Bible is not less imaginative than our games. It is more so.

It gives us a world charged with glory. A creation groaning for liberation. A humanity called to image God (Genesis 1:26–28). A dragon to be defeated (Revelation 12:9). A Lamb who conquers not by domination, but by self-giving love (Revelation 5:5–10). A city where heaven and earth are finally reunited (Revelation 21:1–3).

When a game tells a story of courage, sacrifice, beauty, justice, friendship, resistance, wonder, or hope, it is borrowing from a deeper moral and spiritual grammar. It is echoing, however faintly, the shape of the gospel.

Imagination and Disenchantment

Maybe part of the reason I care about this is because many of us were formed to distrust imagination.

In my own church tradition, faith was often treated as something that lived mostly in the mind. Christianity was about believing the right things, defending the right doctrines, reading the Bible correctly, and avoiding anything that might lead you astray. None of those things are bad, of course. Doctrine matters. Scripture matters. Truth matters.

But somewhere along the way, imagination became suspicious.

Fantasy was treated as childish at best and spiritually dangerous at worst. Beauty was secondary to correctness. Play was tolerated, but rarely honoured. Mystery was often something to solve rather than something to enter. The body was treated with caution. Desire was treated as a threat. Joy was allowed, but only if it behaved itself.

I suspect that is not only a church problem. It is also a Western problem. We inherited a deeply rationalised vision of the world, where truth was reduced to information, faith was reduced to propositions, and maturity was measured by how well we could explain, defend, categorise, and control things.

But biblical faith has always needed imagination.

Walter Brueggemann writes about the prophetic imagination: the Spirit-given capacity to see through the dominant stories of empire, despair, scarcity, and control, and to announce another world made possible by God. Imagination is not the opposite of truth. Sometimes imagination is what allows truth to become visible again.

Tolkien understood something similar when he described human creativity as “sub-creation.” We make worlds because we are made by the Creator. Our imagined worlds are not replacements for God’s world, but small acts of creaturely participation within it.

That gives me a different way to think about fantasy, story, and play.

At their worst, they can become escape. But at their best, they can become resistance to a flattened world. They can train us to hope, to grieve, to long, to notice beauty, to imagine healing, and to remember that the world as it is now is not the world as it must always be.

So for some of us, holiness became suspicion. Maturity became the ability to avoid anything that looked too strange, too magical, too bodily, too joyful, too human. But the Christian story is not thin like that.

The world begins in goodness. Humanity is made in the image of God. Creation is blessed before it is broken (Genesis 1:31). The biblical imagination is full of gardens, rivers, mountains, beasts, angels, songs, dreams, visions, meals, temples, cities, wounds, resurrections, and new creation.

Christian faith does not ask us to abandon imagination. It asks for our imagination to be healed.
And sometimes, strange as it may sound, a game can awaken something that a flattened faith has buried.

Video Games As Sacraments

A game like The Legend of Zelda can stir wonder. It can remind us that evil is real, but so is courage. It can give us the feeling of standing at the edge of a vast field, hearing the music swell, and sensing that the world is larger than our fear.

A game like Sky: Children of the Light can feel almost liturgical in its very mechanics. You move through darkness toward light. You carry light, share it, lose it, recover it, and help others keep going. There is no sermon in that. No heavy explanation. Just a shared journey where light is not only something you seek, but something you bear for others (Matthew 5:14–16).

A game like NieR: Automata can raise questions about consciousness, suffering, meaning, sacrifice, and whether love can survive in a world that feels mechanical and absurd.

A game like Elden Ring can immerse us in a world where glory and ruin are tangled together. Everything is broken, but not meaningless. Beauty is still there, even among rot, ash, violence, and decay. There is something profoundly human about wandering through a ruined world and still pressing on.

These games are not Scripture. They are not substitutes for prayer, worship, therapy, friendship, church, or actual embodied life.

But at their best, I do think they can be sacramental.

Not sacraments in the formal ecclesial sense. I am not saying Ocarina of Time is baptism, or that Elden Ring is the Eucharist. But sacramental in the older, deeper sense: created things becoming transparent to grace. Ordinary objects, sounds, images, stories, and experiences becoming signs that point beyond themselves to the God who made the world good, entered it in Christ, and is renewing it by the Spirit (John 1:14; Colossians 1:15–20).

God, Code, and the Digital World

As a Christian who leans panentheist, I believe God is not one more object inside the universe, but the One in whom all things live and move and have their being (Acts 17:28). God is beyond creation, but not absent from it. Creation is not God, but neither is it sealed off from God. All things are held together in Christ (Colossians 1:17). All things are sustained by the word of God’s power (Hebrews 1:3).

So what do we do with a video game?

A game is not “natural” in the same way a tree, river, mountain, or human body is natural. It is made from code, art, electricity, plastic, metal, labour, memory, and imagination. It is made by human beings, who are themselves creatures made in the image of God. Even the 1s and 0s are not outside the world God sustains. They are not divine. They are not magic. But they are still part of a creation held in God.

That thought does something to me.

It means the digital is not automatically unreal. It means human-made worlds, however fragile and limited, can still participate in the goodness of creation. They can still carry beauty. They can still become places where attention, friendship, grief, and hope are awakened.

Not because the game is God. Not because every game is holy. But because there is nowhere grace cannot reach.

Little Rehearsals of Grace

A game can be sacramental when it awakens us to our own humanity.

Gregory of Nyssa gives me language for this. For Nyssa, the life of faith is not static. We do not simply arrive, possess God, and stop moving. We are drawn ever deeper into God’s infinite life, changed “from one degree of glory to another” (2 Corinthians 3:18). The Christian life is a journey of becoming, an endless movement into love, freedom, holiness, and communion.

That may sound a long way from video games, but I am not sure it is.

So many games are built around movement: setting out, failing, learning, returning, growing, helping, losing, recovering, and pressing on. At their best, they can echo something true about the human vocation. We are not finished creatures. We are being formed. We are being healed. We are becoming human in communion with God and one another. And perhaps, in small and partial ways, games can even help facilitate that journey toward God. Not because they replace prayer, Scripture, worship, sacrament, or community. They cannot bear that weight.

But because they can train us to attend, to persevere, to repent, to begin again, to receive help, to offer help, to face darkness without surrendering to it, and to keep moving toward light.

They can become little rehearsals of grace. A game can be sacramental when it draws us into a shared, participatory story. When it does not merely entertain us, but invites us to practise courage, patience, grief, wonder, mercy, and hope. When it reminds us that we are not passive observers of the world, but creatures called to respond, to choose, to bear, to repair, to seek, to love. When it makes us feel the ache of a ruined world and the longing to become the kind of people who participate in its healing. When it helps us sense, even faintly, that beauty is not an accident, evil is not ultimate, and becoming human is something we do together.

They are stories. And stories shape us. They give us images for grief. They give us symbols for courage. They let us explore ruin, beauty, failure, hope, fear, and perseverance from the inside. At their best, games can help us practise attention: attention to beauty, to desire, to the kind of world we long for, and to the kind of person we are becoming.

Better Questions for Christian Gamers

I still think discernment matters here. Not fear. Not legalism. Not the lazy assumption that everything new is dangerous. But also not the equally lazy assumption that entertainment is spiritually neutral because “it is just a game.”

If it is forming our loves, then it is doing more than passing the time. I wonder if Christians have been asking the wrong questions. Not only, “Is this game violent?” But, “What does this game do with violence?”

Does it glorify domination, or does it expose the cost of harm? Does it turn enemies into objects, or does it make me feel the tragedy of a broken world? Does it invite wonder, or simply consumption? Does it deepen patience, curiosity, courage, and compassion? Does it help me rest, or does it help me hide? Does it reconnect me to joy, or does it numb me from pain I need to face? Does it make me more human, or less?

These questions are not only for games, of course. They are questions for everything that forms us.

Work can deform us. Ministry can deform us. Social media can deform us. Theology can deform us. Even good things become destructive when they become ultimate things. The problem is not that we love games. The problem is when we ask games to save us.

When gaming becomes our escape from responsibility, our substitute for friendship, our anaesthetic against pain, or our primary source of identity and achievement, then something has gone wrong. We have asked a creaturely good to bear the weight of God.

And it cannot.

But when gaming becomes play, rest, imagination, beauty, friendship, and wonder, it can be received as a gift. A creaturely, deeply human gift.

Learning to Notice

Christians confess that creation is good. Not only the obviously religious parts of life. Not only church services, sermons, Bible studies, quiet times, and worship music. Creation itself is charged with meaning because it comes from God and is held in God.

The world is sacramental before we ever learn the word.

Bread can become communion. Water can speak of death and resurrection. Wine can become joy. A meal can become grace. A garden can become a temple. A body can become the dwelling place of God (1 Corinthians 6:19). The Word became flesh, not an idea, not a concept, not a disembodied message, but flesh and blood in the middle of creation (John 1:14).

Maybe I do not need to ask whether God can be found in video games, as though God were hiding in some places and absent from others.

Maybe I need to ask what kind of attention I bring with me. Am I playing with numbness, compulsion, and escape? Or am I awake enough to notice beauty, grief, longing, friendship, courage, and the quiet pull of new creation? Not by forcing a Bible verse onto every boss fight. Not by pretending every game is secretly Christian. Not by baptising everything uncritically. But by noticing.

Noticing what stories move me. Noticing what kind of hero I want to become. Noticing what frustrates me. Noticing whether I am playing from joy or compulsion. Noticing beauty. Noticing grief. Noticing the longing for evil to be defeated and the world to be restored. Because that longing is deeply Christian. The desire for the world to be healed is not childish. It is holy.

Maybe that is why games have stayed with me for so long. Not because they saved me. Not because they are always good for me. Not because every moment I have spent gaming has been wise, healthy, or spiritually fruitful.

But because, at their best, they taught me to notice. To notice the longing for evil to be undone. For beauty to survive. For courage to matter. For friendship to carry us through the dark. For a world where joy is not naïve and hope is not foolish. Sometimes, with a controller in hand, wandering through a digital forest, hearing the music swell, facing the darkness, and hoping for the dawn, I remember something true.

We were made for more than survival. We were made for communion. We were made for wonder. We were made for a world where evil does not get the final word.

And that, I think, is why video games can have spiritual power.